#if !defined(AFX_DLGMONSTER_H__3DBBAB5A_333C_444D_93AC_4DD28FB812AB__INCLUDED_)
#define AFX_DLGMONSTER_H__3DBBAB5A_333C_444D_93AC_4DD28FB812AB__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgMonster.h : header file
//
#include "resource.h"
#include "BaseClass.h"
#include "../include/IniManager.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgMonster dialog

class CDlgMonster : public CDialog,public CBaseClass
{
// Construction
public:
	CDlgMonster(CWnd* pParent = NULL);   // standard constructor

	CIniManager ini;
	BOOL ReLoadInfo();
	BOOL SaveInfo();
	BOOL ShowDlg();
	BOOL HiddenDlg();
	BOOL IninDataInfo();
	BOOL LeftToRight();
	BOOL RightToLeft(int iType);
	BOOL SetDlgItemLanguage();
	BOOL CheckIsInBack(ListItemConfig& item);
	BOOL CheckIsInAll(ListItemConfig& item);
// Dialog Data
	//{{AFX_DATA(CDlgMonster)
	enum { IDD = IDD_DIG_Monster };
	CEdit	m_editSearchKey;
	CListCtrl	m_listAround;
	CListCtrl	m_listAllMonster;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgMonster)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgMonster)
	virtual BOOL OnInitDialog();
	afx_msg void OnRADIOAttack();
	afx_msg void OnRADIOFirstAttack();
	afx_msg void OnRADIOUNAttack();
	afx_msg void OnBTNAdd();
	afx_msg void OnBTNSearch();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGMONSTER_H__3DBBAB5A_333C_444D_93AC_4DD28FB812AB__INCLUDED_)
